The call for submissions for GDC Mobile 2009 is now open!
Deadline to submit: October 10, 2008
Click here for full details
The call for submissions for the
Worlds in Motion Summit @ GDC 2009 is now open!
Deadline to submit: October 30, 2008
Click here for full details
The call for submissions for Serious Games Summit 2009 is now closed.
You will be notified on the status of your submission in December 2008.
Independent Games Summit, Game Outsourcing Summit, Casual Games Summit, Localization and AI Summit programs are by invitation only.
Please email
JenniferSteele,
jsteele@think-services.com for program questions regarding all GDC Summits.
Last year's Game Developers Conference featured five focused summits to foster and facilitate community-building within emerging influential sectors of the game industry. These two-day and one-day single-track summits ran on the Monday and Tuesday of the GDC.

Through new user interfaces and more dedicated resources to the segment, casual games have become more advanced, and advanced games have become more accessible. The game industry as a whole is making clear efforts to appeal to the vast population beyond core gamers. At the Casual Games Summit, professionals and experts discuss hot topics in the casual games sector such as: keys to making a simple yet addictive game, originality and innovation, international opportunities, casual games in the console sector.

Outsourcing is here to stay and you want to stay informed! As an integral part of the game development process that affects everyone from publisher to developer it’s one of the hottest topics in gaming. If you’re making the transition to outsourcing and need solid, useful advice from industry professionals, the Outsource Summit is the event to attend. Get a glimpse at what to expect when you visit China or India. Learn how different developers and publishers run their outsource programs and learn from their mistakes and successes. Meet other developers, outsource providers and get the information you need to make the best decisions and your own outsource effort a total success!
This two-day summit will focus on nuts and bolts practices in curriculum and teaching methods for game development education. There will be two tracks, one aimed at novice educators just entering the game education genre, the second for experienced educators looking for additional tools teaching game design and development. There will be lectures, model curricula, case blasts, postmortems, interactive hands-on sessions as well as great opportunities for networking and discussion throughout the workshop. Attendees will leave with useful examples and ideas on how to best develop and/or reinvigorate game development curricula in their institution.

The Independent Games Summit features lectures, postmortems and roundtables from some of the most notable independent game creators around, including many former and current Independent Games Festival finalists. The 2008 Independent Games Summit seeks to highlight the brightest and the best of indie development, with discussions ranging from indie game distribution methods through game design topics, guerrilla marketing concepts, student indie game discussions, and much more.

The Serious Games Summit GDC spotlights the rapidly growing serious games industry that features the use of interactive games technology within non-entertainment sectors. The summit provides a forum for game developers and industry professionals to examine the future course of serious games development in areas such as education, government, health, military, science, corporate training, first responders, and social change.

The Worlds in Motion Summit is a definitive event tailored for the growing number of industry professionals and Fortune 500 companies developing interactive online spaces for both entertainment and commercial purposes. Discussion forums will delve into online worlds, social gaming and media and player created activity, providing insight for developers of all backgrounds into how the game industry is collectively building socialization into games and integrating personalization and player-generated content into gameplay—while widely accessible Web and networking tools are looking to the game industry for their way forward. The summit will also debate the future of gaming, which may lie in the convergence of these new frontiers.