2008 Conference HighlightS
After weeks of planning and searching, we're now ready to show you some highlights of the most up-to-date topics facing game industry professionals today!
Jamil’s “Wink-Wink, Nudge-Nudge” Session Recommendations
- STAR WARS: THE FORCE UNLEASHED: How LucasArts is Building a Game, a Development Team and a Technology Pipeline... At the Same Time - Speaker: Haden Blackman (Project Lead, Lucasarts Entertainment Co)
- The Emergent Gamer - Speaker: Rod Humble (Head of The Sims Studio, Electronic Arts)
- The Future of Animation is Games - Speaker: Bill Kroyer (Writer/Director, Sacred Road, Blockade Entertainment), Mark DeAngelis (Vice President of Programming & Developm, Voom Networks HD)
- My First MMO - Speaker: Dave Jones (Realtime Worlds)
- FABLE 2 –The Big Three Features Revealed - Speaker: Peter Molyneux (Head of Studio, Lionhead Studios)
- The 1st Annual Startup Showcase - Startup Launchpad Presented by GDC and CRV - Speaker(s): George Zachary (Partner, Charles River Ventures), Susan Wu (Principal, Charles River Ventures), Owen Mahoney (Electronic Arts), Jamil Moledina (Executive Director, GDC, CMP Game Group)
- Conquering Bane's Citadel: The Collision of Casual and Hardcore Gaming in PUZZLE QUEST - Speaker: Steve Fawkner (CEO and Lead Designer, Infinite Interactive)
The Keynotes
GDC Attendee Favorites:
From the Audio Track:
From the Business and Management Track:
From the Game Design Track:

- Storytelling in BIOSHOCK: Empowering Players to Care about Your StupidStory - Speaker: Kenneth Levine (President/Creative Director, 2KBoston/Irrational)
- Rules of Engagement: Blizzard's Approach to Multiplayer Game Design - Speaker: Rob Pardo (VP, Game Design, Blizzard Entertainment)
- E Pluribus Unum: Matchmaking in HALO 3 - Speaker: Chris Butcher (Engineering Lead, Bungie Studios)
- Standing the Test of Time: A Q&A with Sid Meier - Speaker: Sid Meier (Director of Creative Development, Firaxis Games), Noah Falstein
- How Heroes are Made: A Collaborative Approach to Serialized Content in a Transmedia World - Speaker: Jesse Alexander (Co-Executive Producer/Writer, “Heroes”/NBC)
- WII FIT: Creating a Brand New Interface for the Home Console - Speaker: Takao Sawano (Deputy GM in Entertainment Analysis & Development, Nintendo)
- PROTOTYPE: Open World, Open Mind, Next Generation Thinking - Speaker: Eric Holmes (Lead Game Designer, Radical Entertainment), Tim Bennison (Sr. Producer, Radical Entertainment)
- Creating Spielberg's BOOM BLOX - Speaker: Louis Castle (VP of Creative Development at EALA, Electronic Arts)
- Your Music Is the Game: Designing PHASE, the Other Project at Harmonix - Speaker: Chris Foster (Senior Designer, Harmonix Music Systems)
- Creativity in the Form of Improvement - Speaker: Yoshiki Okamoto (President, Game Republic)
- Development - SUPER SMASH BROS. BRAWL - Speaker: Masahiro Sakurai (Designer and Director, Sora Ltd.)
- DINER DASH: HOMETOWN HERO Postmortem: Where Casual Games Meet Virtual Worlds - Speaker: Brad Edelman (Chief Technology Officer, PlayFirst, Inc.), Kenny Shea Dinkin (Vice President and Creative Director, PlayFirst)
- Dynamic Cinematic Gameplay: Creating STRANGLEHOLD's "Tequila Bombs" - Speaker: Neill Glancy (Lead Designer, Midway Games)
- Metaplace Postmortem: Reinventing MMOs - Speaker: Raph Koster (President, Areae, Inc.), Sean Riley (Lead Programmer, Metaplace)
[View all Game Design Track Sessions]
From the Programming Track:
From the Production Track:
From the Vision Track:
From the Visual Arts Track:

From the Serious Games Summit:
From the Worlds In Motion Summit:
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Click here to check out GDC 2008 Conference Tracks
Audio
Business
Game Design
Production
Programming
Visual Arts
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